![]() Observant children will notice that scattered on and around the bed are little stuffed toys representing the 12 animals shown on the previous pages. In the last cozy spread, a child and her mother hug each other at bedtime. Each double-page spread features a little animal and its parent, with a short, question-and-answer text such as "How does a chick hug? " Fluffy duffy, fluffy duffy." or "How does a kangaroo hug? " Pouchety boing! boing! boing!" The large-scale, shaded pencil drawings are tinted with solid colors to create strong, clear images of animals and their young. Noting that children and their parents like to hug, the text asks how other animals hug their parents. Without horses or cars, having three mini kingdoms in that area makes sense.This bedtime book is fine-tuned to the feelings of young children as well as to the sounds and images that capture their attention. ![]() these are not 'exact' calculations of course, but I feel in regards to 'lore-based', the island being the size of two Californias stacked next to each other sounds about right. Just did a google map 'walking' calculation for the length of California (Sacramento to San Diego), and it came to 10 days walk, 5am-11pm. So, it's about 11-12 in game days of walking from far NE (Bark) to far SW (Drifter's Last). Because I use a pretty intense darker nights mod, travelling at night is not good as you can't see enemies until they are right upon you (in the lantern range), so most of my travel sort hops from city to city to get where I'm going. Usually arrive 9-11pm (sunset thereabouts) at the next city. If I'm going to travel between cities, I'll usually haul up till dawn (5am), and set out first thing. As a rule of thumb I've noticed that the cities are spaced out around one in game day's travel (at walk speed) from each other.
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